Compare gaming track submissions between Radar and Renaissance.
What follows is Copilot’s unedited conversational output — the full response generated from the prompt above.
Renaissance vs. Radar: Gaming Track Comparison
Volume
- Renaissance (Mar 2024): 214 gaming submissions
- Radar (Sep 2024): 279 gaming submissions (+30% growth in 6 months)
Top Winners
| Place | Renaissance Gaming | Radar Gaming |
|---|---|---|
| 1st | MeshMap + City Champ (meshmap-+-city-champ) — DePIN LiDAR scanning + mixed reality gaming ($30K) | Supersize (supersize) — Real-time fully on-chain multiplayer “io” game via MagicBlock ephemeral rollups ($25K) |
| 3rd | Mining Badger / Honeycomb (mining-badger-game-honeycomb:-resource-manager) — On-chain crafting + game infrastructure protocol ($15K) | Windfall (windfall) — Gamified liquid staking — DeFi/gaming crossover ($15K) |
| 5th | Maneko Pet (maneko-pet) — Tamagotchi-style mobile game + mini-game launcher ($5K) | — |
| 2nd | — | The Arena (the-arena) — PvP social trading competition — DeFi/gaming crossover ($20K) |
| 4th | — | Barnfight (barnfight) — White-label gaming platform for communities/influencers ($10K) |
| HM | Seternia Realms (seternia-realms-1) — Fantasy RPG gamifying Solana DeFi protocols | TrenchTown (trenchtown) — On-chain trading Battle Royale with PnL jackpots |
| HM | LePoker (lepoker) — ZK + VDF poker for provably fair play | UNKOMON (unkomon-poop-to-earn) — DePIN + gaming: biometric data → token rewards |
| HM | Blockpal (blockpal) — Trustless guild asset management (DeFi/gaming) | — |
| HM | Jogojogo (jogojogo) — On-chain revenue-sharing for slots, lottery, sports betting | — |
Thematic Shifts from Renaissance → Radar
Fully on-chain game logic: Radar winners leaned hard into eliminating centralized game servers — Supersize is the flagship example, using MagicBlock for real-time state. Renaissance submissions were more traditional GameFi/NFT ownership models. DeFi × Gaming hybridization: Radar saw more crossover entries (The Arena, TrenchTown) blending trading mechanics with competitive gameplay. This category barely appeared in Renaissance gaming. Platform plays vs. standalone games: Radar showed more infrastructure thinking — Barnfight is a white-label platform, not just a game. Renaissance entries were more game-first. Mobile/casual: Renaissance’s Maneko Pet signaled mobile appetite; Radar gaming shifted toward browser-based real-time multiplayer. Notable builder signal:supersize-1 submitted to Renaissance gaming but didn’t win — the same builder (supersize) returned for Radar and took 1st place, then entered the C2 accelerator. This persistence-to-win pattern is worth tracking.
Archive framing: The MagicBlock “Unblocking On-Chain Games” series ran alongside this period and directly informed the Radar gaming thesis around ephemeral rollups for real-time gaming.
Prize pool structure: Renaissance topped at $30K for gaming 1st vs. Radar’s $25K, but Renaissance had fewer prize placements listed — suggesting higher concentration at the top.